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Organizer tools

Everything you need to run a great game night

Stop juggling a sign-up sheet, a group chat, and a spreadsheet.
Join & Roll handles registration, waitlists, reminders, and player messaging for any event you run. From a one-off pickup game to a recurring weekly series at your store.Handle it well, and it turns into something more: the same faces showing up, week after week, glad to see each other.

How it works

01

Create the event in a few minutes

Set a game, a date, a capacity, and pricing. Free or paid. Attach it to a venue you manage, or give your own address. Add co-organizers who can help run it alongside you.

02

Players register, you stay in control

Registrants land against your capacity, with a waitlist for anyone over. Low-reliability sign-ups queue up for your approval instead of taking a confirmed spot outright.

03

Message players and run it back

Reach everyone registered with one update, message a participant directly, and turn a one-off into a recurring series so you're not recreating it every week.

Built for organizers

Every event gets the same toolkit, whether it's casual or competitive.

Recurring events

Turn any event into a weekly, biweekly, or monthly series in one step, then cancel remaining occurrences with a click if plans change.

Co-organizers

Add other players as co-organizers so they can help manage registrations and details without handing over the whole event.

Direct messaging

Talk to your registrants right on the event, or broadcast an update to everyone registered or waitlisted at once.

Calendar exports

Registrants can add your event straight to Google Calendar or Apple Calendar so no one shows up on the wrong day.

Venues and categories

Link events to a venue you manage, tag them with categories, and pick a format so players know exactly what they're signing up for.

Tournament tools, when you need them

Flip on tournament mode for pools, standings, and match results. See the Tournaments page for the full toolkit.

Categories & formats, decoded

The tags players see on every event card and filter by when searching. Pick every category that applies and one format when you create your event -- more detail below on how to choose.

Categories

Categories are multi-select on purpose: check every one that's true of your event, not just the closest match, since players filter by them and an under-tagged event simply won't show up in their search. If more than one applies, mark whichever best describes the core game system as the primary category -- that's the one used for the event's banner color and card display.

Board Games

Modern or classic tabletop games played on a board with pieces or tiles -- Euro-style strategy, area control, worker placement, co-op adventures. The default pick for most non-card, non-miniature sessions.

Formats

Learn to Play

Beginner-friendly session teaching the rules

Casual

Relaxed, non-competitive play

Competitive

Ranked or ladder-style competitive play

Tournament

Structured tournament with a defined format

Draft

Draft-format session

Open Game Night

Open table, bring whatever you like

Recurring events, decoded

Turning an event into a weekly, biweekly, or monthly series changes how a few things work under the hood. Here's what's different.

Each occurrence is its own event

A series isn't one event repeating -- every date gets its own registrations, capacity, and waitlist. A no-show or a cancellation on one occurrence has zero effect on the next one.

Manage the whole series from one place

My Recurring Events lets you edit shared details -- description, price, capacity, category -- across every future occurrence at once, or just the ones you pick. Each occurrence keeps its own date, time, and co-organizers.

Cancelling only touches what hasn't happened yet

Cancel a series and every occurrence that hasn't started is called off in one click. Occurrences that already happened, and their attendance history, are left exactly as they were.

Series run for up to 12 months

Set a weekly, biweekly, or monthly cadence and, optionally, an end date. Even left open-ended, a series stops generating new occurrences after 12 months, so you're never stuck maintaining dates on autopilot.

Why organizers use it

No-show protection, built in

Every player builds a reliability score from past attendance. Low-reliability registrants land on a waiting list instead of a confirmed spot, so you're not guessing who'll actually show up.

Capacity and minimums you control

Set a hard capacity, a minimum player count to run at all, and pricing. If you don't hit the minimum, cancel in one click and everyone's notified.

Players who already share your taste show up

Categories, formats, and descriptions mean the people who register already like the games you like. Less small talk about whether they'll enjoy it, more actually playing.